https://www.raywenderlich.com/15230/how-to-make-a-platform-game-like-super-mario-brothers-part-1
https://www.raywenderlich.com/15267/how-to-make-a-platform-game-like-super-mario-brothers-part-2
https://www.raywenderlich.com/29458/how-to-make-a-tile-based-game-with-cocos2d-2-x
http://info.sonicretro.org/SPG:Solid_Tiles
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
http://www.metanetsoftware.com/technique/tutorialA.html
https://wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/
https://wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
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